Thursday, 22 December 2011

Building in 3D

When designing each aspect of the animation I had to always bear in mind how much each object resembles real life and how it would sit in relation to the other objects in the animation within a 3D space. For example in the animatic the car weaves around the legs of an office chair. While designing it I had to make sure that the chair was in proportion, that it resembled its real-life counterpart, and that it was not too big or too small, allowing space for the car to 'interact' with it.


When designing some of the other objects in the room I was more interested in their aesthetic relevance. For example the headrest of the bed is rather unrealistic. However the entire point of the bed is the "Cars 2" bed sheet.

An important fact to consider would be that some parts of the room are only in the animation for a few seconds so by adding the bed sheet that I did onto the bed would completely take the viewer's attention away from the design of the bed itself as the actual bed is only seen for a couple of seconds.

The screen shot on the right shows a particularly empty space in the corner of the room. As this part of the room is only shown for a few seconds it does not require any extra objects to be placed there. In fact the shot in which the corner is shown there is a lot of other more important data for the viewer to take in such as the view outside the windows or the cupboard full of items on top.

This brings me to my next point. I mentioned this earlier when talking about the aesthetic relevance of objects within the animation. The view outside the windows is that of Monte Carlo in Monaco, which is one of the Formula 1 race tracks. In terms of design it is literally just a plane with an image mapped on top, however it is an integral part of the animation as it not only establishes where this is taking place, but it also adds more to this whole notion of 'The Race'. Of course it might not be obvious to all that the view is of Monte Carlo but if I were to use a photo such as the one below then this would most certainly reshape the way in which viewer sees the animation.

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